A quick overview (interface)

Take a quick look at all the different sections of Bluepic Studio

The starting point of Bluepic Studio is the Project Gallery. If you have just created a new account, your gallery is still completely empty.

At the top of the Project Gallery, you'll find a toolbar that contains studio settings on the left and options to upload an existing project, use a project preset, or create a new project, as well as your account settings, on the right.

Studio settings

Some integrations require you to provide your own API key for those services. You can enter them in the studio settings.

Account settings

In the account settings, you can manage your profile, credentials, payment information, active sessions, and connected accounts (for social logins).

Project publishing

You can publish a project to one or more Spaces, however you need to be an admin in a Space to do so. By granting a Space access to a project, all admins of that Space can view and edit the project in their own project gallery. To publish a template for all users in Bluepic Social it also needs to have an active version. You can manage the active version, the current draft and the version history in the "Version"-Tab.

For more detailed information on publishing, see "Publish your template"

Create new project

The first step of any new Bluepic Studio user will be to create a new project. The new project you have created will automatically open in the project editor.

The editor

When you open an existing project or create a new one, you enter the Bluepic Studio Editor.

The editor is where you design new templates. If you've worked with graphic design software before, you'll probably recognize many of the features. However, a few things are unique to Bluepic Studio.

You can think of Bluepic Studio as a combination of graphic design software (like Photoshop or Figma) and spreadsheet software (like Excel). Instead of properties having only static values, you can use variables and a library of input fields and functions to calculate properties and make them reactive.

There are two main views in the editor: the Elements view and the Inputs view. In the Elements view you can create and edit elements. This is where most of the traditional graphical design is done. In the Inputs view you can manage, configure and preview the connected input fields.

For more detailed information on managing and configuring input fields, see "Connect input modules"


  • Exit editor: Back to project gallery

  • View switch: Switch between Elements view and Inputs view

  • Eyedropper: Copy the color code of any pixel in your canvas

  • Zoom: Adjust the zoom level on your canvas

  • Import SVG: Upload and import SVG elements (automatically converted to grouped path elements)

  • New elements: Create new elements, such as shapes, images or text

  • Mask: Select two elements and create mask (first selected will be masking element / second selected will be masked element)

  • Toggle grid: Activate and configure grid

  • Alignment: Select multiple elements and reposition them relatively to each other

  • Edit mode switch: Activate the edit mode to change an elements size via drag and drop

  • Help desk: Activate the help desk to get tooltips on any feature

  • Font manager: Upload and import fonts into your project

  • Project settings: Manage your projects meta information and your canvas size

  • Save button: Don't forget to save your project regularly!

  • Publishing: Publish by setting active version and granting access to a space


The different types of elements (like shapes or text) have different properties, but the general structure of the property editor remains the same. The properties are divided into 5 tabs:

  1. Position, size and content

  2. Transforms

  3. Transparency, color and stroke

  4. CSS filters

  5. Visibility and Iteration

The individual properties themselves always have interactive controls (like a joystick) and buttons for opening the expression editor, setting the properties as variables, and connecting an input module. And of course, each property can be edited directly by clicking on the value.

The functions of each button are covered in detail in "Creating a template (basics)". Here is a brief overview to provide context:

Expression editor

The expression editor is a tool that helps you write expressions to reactively calculate the value of a property. There you have access to a library of easy-to-use functions, to sub-properties of other elements and to all existing variables.

The expression editor is one of the most powerful tools of Bluepic Studio and is frequently used in this documentation.

Set property as variable

If you set a property as a variable, you can use the value of that property in any calculation. The newly created variable can then also be found in the expression editor under "Variables".

Connecting an input-module

Clicking the "+" button will show you a list of all input modules that are compatible with the property. By selecting one of the available input module types you can create and connect a new input field. The property will be set as a variable at the same time (if it wasn't before). The input field can be configured further in the Inputs view.

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